No app required
The game works in a phone browser through a link or QR code.
Turn a school, city, festival area or company event into an interactive adventure. Participants only need a phone, while you prepare the whole game in one place.

In a QR orienteering game, participants travel between checkpoints and scan a code at each location. A question, challenge, clue or next step opens after every scan.
Organisers do not need to build a separate app. In Atklāj you can set game times, create checkpoints, change their order, prepare languages and download a print-ready PDF.
The game works in a phone browser through a link or QR code.
Choose a fixed or random checkpoint order and adapt challenges to your idea.
Review participant progress, points, time and event statistics.
The setup guide leads you through the process. You can return and improve the event information later.
Yes. Creating an organiser profile and building events is currently free.
Yes. You can customise each checkpoint and download it separately or as one combined PDF.
Yes. You can add multiple event languages and prepare participant translations.
Create an organiser profile and prepare your first game for free.