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Discover places and stories

Orienteering games for cities and tourism

Create a route that leads participants to sights, historic locations and lesser-known city stories. One game can be available across multiple days and languages.

Orienteering game participants discovering a city

An interactive way to discover a place

At every checkpoint you can present a place description, ask a question or give the participant the next clue. An ordinary walk becomes purposeful and engaging city discovery.

Event times can be split across days, while a public game can appear on the Atklāj home page. Multiple languages help make the route accessible to visitors.

Local stories

Connect places with questions, facts, puzzles and challenges.

Checkpoints on a map

Review checkpoint locations and adjust their order to fit the route.

For locals and visitors

Add several languages and let participants choose the one they prefer.

From idea to a ready game in four steps

The setup guide leads you through the process. You can return and improve the event information later.

1Describe the eventAdd the name, rules and participant languages.
2Set the timeChoose one period or separate days and times.
3Add checkpointsPrepare questions, clues and locations.
4Print and launchDownload QR pages and invite participants.

Ideas for cities and tourism

  • engaging visitors during a city festival
  • a history or cultural heritage route
  • a self-guided tourism information centre game
  • discovering a museum, park or nature trail

Frequently asked questions

Can the game be publicly discoverable?

Yes. During event setup you can choose to display it on the public Atklāj home page.

Can the game run for several days?

Yes. Set one continuous period or add separate start and end times for each day.

Can a checkpoint verify participant location?

Yes. The organiser can set the checkpoint location and allowed distance.

Your idea can become a QR adventure

Create an organiser profile and prepare your first game for free.

Start creating →